Morning! You can call me Aoi. I studied modeling, music writing, editing and a little programming in my spare time. I have been on SG since 2010, watched streams, videos, podcasts, etc. for a long time. But playing the game from the authors of the site themselves was something new for me. And thanks to StopGate, I decided to seriously engage in game development.
I'll tell you right away I don't know anything, and I don't know how to do much. However , as an anime lover ( in particular senenov ) I will strive for my goal. What is the purpose? It's easy to grow up to the level of Kojima. Absurd? Yes, but does the goal need to be realistic?
This blog will help me to be more organized, as well as it will be something like a development diary. In addition, you can influence the development yourself, this time the game will be brought to the final version, and the deadline is January 1, 2024! Yes, I know the deadline sounds absurd, but if you don't do DMC with a bunch of mechanics, then in general you can make it.
Genre - Bullet hell
Setting - Sci-fi cosmos
The plot is based on the precepts of John Carmack
Graphics - Low polygonal
Graphics - Low Polygonal 3D
Feature - A lot of ships with special skills
Engine - ...GDevelop?
This is the initial set. Let's see what this idea will lead to